The Settings tab
The last tab on the side panel is Settings (called Setup in older releases). On a phone, open More if it is not on the bottom bar. A contents row jumps to Campaign, Prep, Table settings, Story AI, Rules and End, with sections shown according to your permissions. Everyone can read the settings; story authority (the party lead at an AI table, the DM at a human one) can change table settings and rules.
Table settings
The lobby and the live table use the same named groups. Each closed group summarises its current choices. Search by a label or an everyday word such as damage, microphone or romance to find and open the relevant group. Changes save as you make them; the panel reports Saving, Saved or an error.
| Group | What it holds |
|---|---|
| World and story | World pack (fixed once play starts), setting, table language and campaign length. |
| Character creation | Digital or real dice, the table's rolled-4d6 reroll rule, hit points per level, starting kit or rolled gold, and multiclassing. |
| Narration and character voices | Whether the story is read aloud, its voice and pace, and voices for the party, cast and monsters. Players choose their own character's voice. A blank campaign voice names the server voice it inherits. |
| Atmosphere | Maps, ambience, following the scene, and theatre inserts. |
| Safety and boundaries | The X-card, lines, veils, content boundaries, strictness and tone. |
| AI storytelling and allies | AI story setup, outcome checks, narration length, How often fights come (Fewer fights, Balanced or More fights, which sets the encounter dice and the arc planner), the narrator's style notes, the living world and allies. At a human-run table this becomes Allies where relevant; assisted mode also lists the jobs delegated to AI. |
| Narrator memory | The AI's context and memory stages. Shown where AI tells the story. |
| Bonds and romance | Relationships and romance. |
| Players and permissions | Characters per player, mid-game joining, held responses, Pacing (when the AI Dungeon Master answers: once everyone has acted or passed, waiting up to a chosen time, or Answers the first post), and approvals for inventory, damage, healing and conditions. |
| DM reminders | When a DM seat is reminded to record a beat. |
| Battle board | Player drawings and enemy intent. |
| Live voice chat | Turn-taking, proximity, hearing and transcription. |
Variant rules and house rules have their own Rules section in this tab.
Story AI settings
Below table settings sit the story settings: which model narrates, which cheaper model does the bookkeeping, and pictures. What you see depends on the world.
- On an app-hosted world the tab shows the device's choice (a human, your OpenAI key, a local model, an agent) and sends you to the app's home screen to change it. The key is saved once per device and every campaign follows it, including campaigns made before the key existed. What stays per campaign: pictures on or off, their shape and speed, and passage length.
- On a self-hosted server the tab has its own fields: text provider, backend URL, model, an optional API key of the campaign's own, the utility model, the image backend, pacing and prose size. Blank fields fall back to the server's admin settings, then its environment; model fields name the inherited model so you can see what will run. Only an administrator can point a campaign at a backend address or key of its own; a campaign anyone else owns uses the server's. A campaign key is scrubbed from every snapshot other players receive.
The Dungeon Master model needs tool calling; see Where keys live and the rest of the AI section.
Pictures
Pictures on or off, their shape (landscape, portrait, square), fast or slow quality, and one Art style for the campaign; scenes take a look that suits the setting, and maps are painted without labels. On an app-hosted world with an OpenAI key, the same key paints; the tab no longer warns that the server has no image backend when the campaign's own key works.
Campaign details
Edit details in Campaign lets the party lead change campaign details. The secret story arc is edited from the Story tab by whoever holds story authority.
Prep and ending
Prep brings in maps, NPCs, encounters, lore and other content during play, using the same import planner as the lobby. The campaign owner or DM can use End to close the campaign for everyone. The confirmation explains that library characters take their progress home and the story remains readable; ending cannot be undone.
Who may change what
Settings, rules, voice breakouts and focus pings follow story authority, and the almanac (calendar, moons and festivals) shows only to the DM seat. A player who is neither lead nor DM sees the tab and cannot save it; a change that fails says so rather than pretending.